Tuesday, 9 August 2016

hocus

another game that uses the escher mechanic to great effect is hocus a neat and minimal little puzzler, in this one all you have to do is navigate the little red cube around the impossible shape to the red exit.
easy...
sometimes...
nice ambience too.

Monday, 1 August 2016

echochrome

fiendishly difficult and different take on the escheresque puzzler, a la monunemt valley, from which this could have been inspired. (this one's circa 2008) gorgeous chamber music soundtrack. very ravelly.

Sunday, 31 July 2016

Friday, 8 July 2016

hex blitz 2.0

interesting take on the ubiquitous match three puzzler
which looks like a damien hirst dot painting.
strangely satisfying.

Sunday, 29 May 2016

okay?

it's angry birds if angry birds was reinvented by the bauhaus movement
. and a very elegant monetization mechanic. plus it's a very usable musical instrument. nice.





Saturday, 28 May 2016

ico

ico is a gorgeous atmospheric adventure puzzler, where cooperation with your seemingly helpless but actually quite powerful companion is essential. a metaphor for battling depression, you have to desperately hang on to the girl whilst banishing the gathering black clouds of miasma with your crude toy sword. kids will love this game i think, i would love to eavesdrop a couple of 7 year olds attempting to solve these puzzles.



sometimes you die

talking of dying a lot. in this innovative platformer dying is essential, the ghost of your former self helps you reach previously inaccessible places. a great piece of indie game design.