not quite sure why they called it 'the room' not 'the box', because this lusciously rendered puzzler/adventure/escaper is all about opening a series of increasingly complex boxes... i suppose maybe it's a satirical nod to the whole escape room genre...
it's better than it sounds because these steampunk contraptions are quite beautifully engineered.
only a couple of hours long, but a very enjoyable headscratching couple of hours. there's also a nice hint system that nudges you in the right direction when you get stuck, and you will get stuck...
Sunday 13 December 2015
Wednesday 2 December 2015
atomas
another nice take on a 2048 like game
with a circular mechanic rather than a grid
and elements replacing numbers.
curiously satisfying.
city2048
a pretty straight 2048 port, except for one thing...
instead of adding numbers you are building a city.
isometric style. nice.
Friday 6 November 2015
cocktail club
there is something deeply addictive about this unusual colour matcher,
orange, kiwi, coconut, watermelon...
Thursday 5 November 2015
Wednesday 4 November 2015
alien isolation
ok, so this is not strictly casual...
...this is hardcore
this is survival horror A L I E N style
You'll spend a lot of your time hiding in lockers
Staying very very still,
Holding your breath...
...ooops you just got aliened!
This game sticks pretty well to the original alien premise
You are being hunted by a rather dangerous organism and you need to use all can to survive...
I played this game on medium difficulty and there was a lot of:
GAME OVER MAN! GAME OVER!
(Playing this on an virtual reality rig would be bad for your blood pressure)
F**K!
You can't even rely on the humans! I guess that's why they called it ISOLATION.
But if you are a fan of the original film
(And I fetishistically am)
Then there is plenty to enjoy.
The art direction is excellent
Both in sound and vision;
This is a game to play with the lights off; either very loud or with headphones on
The atmosphere of impending doom is palpably realised
With occasional stabs and all the great environmental sounds from ridley scott's 1979 classic.
the attention to detail is obvious
From the wonderfully soft wall furniture
To the adrenalin inducing alarms.
And frankly starkly gorgeous lighting effects.
The pacing gets a little sluggish in the middle of the game (maybe that's because I'm just rubbish at games),
there are a lot of fetch/carry tasks which get a bit frustrating;
once you've seen the inside of one locker, you've seem them all
But when you discover a new area and listen to the sounds and check out the artwork it's worth it.
SAVE OFTEN
The advertising posters on the walls are both superbly optimistic and darkly grim at the same time. Someone has spent a lot of time designing these.
They have both the look of soviet realism and western sarcasm
That is both comforting and disturbing at the same time
Remember, this whole place is owned by Weyland-Yutani and Seegson...
...this is hardcore
this is survival horror A L I E N style
You'll spend a lot of your time hiding in lockers
Staying very very still,
Holding your breath...
...ooops you just got aliened!
This game sticks pretty well to the original alien premise
You are being hunted by a rather dangerous organism and you need to use all can to survive...
I played this game on medium difficulty and there was a lot of:
GAME OVER MAN! GAME OVER!
(Playing this on an virtual reality rig would be bad for your blood pressure)
F**K!
You can't even rely on the humans! I guess that's why they called it ISOLATION.
But if you are a fan of the original film
(And I fetishistically am)
Then there is plenty to enjoy.
The art direction is excellent
Both in sound and vision;
This is a game to play with the lights off; either very loud or with headphones on
The atmosphere of impending doom is palpably realised
With occasional stabs and all the great environmental sounds from ridley scott's 1979 classic.
the attention to detail is obvious
From the wonderfully soft wall furniture
To the adrenalin inducing alarms.
And frankly starkly gorgeous lighting effects.
The pacing gets a little sluggish in the middle of the game (maybe that's because I'm just rubbish at games),
there are a lot of fetch/carry tasks which get a bit frustrating;
once you've seen the inside of one locker, you've seem them all
But when you discover a new area and listen to the sounds and check out the artwork it's worth it.
SAVE OFTEN
The advertising posters on the walls are both superbly optimistic and darkly grim at the same time. Someone has spent a lot of time designing these.
They have both the look of soviet realism and western sarcasm
That is both comforting and disturbing at the same time
Remember, this whole place is owned by Weyland-Yutani and Seegson...
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